![]() ![]() This affects one specific aspect of gameplay, but it's an infuriating one. See, it seems that the Move controller's accelerometer isn't as sensitive as the Wii remote's. It's another case of the game being translated directly onto the PS3 without any improvement, and without consideration for the new platform. The other main problem with the game stems from the Move controller itself, and we recommend not playing with the Move controller at all. We're not saying we need super-duper graphics to enjoy a game, but when the opportunity to make the game HD-beautiful is completely passed up, it irks us and feels like a pre-cut corner. The game just does not look like a PS3 game in any shape or form, and as a full retail release we expect a bit more from our investment. On the Wii the low-res textures and empty worlds were a forgivable element that added to the game's rough charm, but three years later and so much graphical power available, it's disappointing that the only noticeable difference is slightly crisper edges and a better framerate. The first, and least, of the problems is that the game has received essentially no noteworthy graphical improvement for PS3. These weaknesses are not insignificant, though, and they did affect our score for the game. If that all sounds dandy to you, you'll probably be able to forgive the weaknesses of the PS3 port. If you want our full impressions of the Wii version, check it out here, but we're also going to pull some quotes from that review since it captures the flavor of the game well. Transplanted over the years and landing on a system with plenty of great brawlers/action games available, it arrives not smelling nearly as fresh as it did three years ago. We really lovedthe originalgame for what it was: unique in gameplay, unique in tone, and it was a hardcore gem in the Wii's less-than-hardcore library. Instead we get something that somehow manages to be worse, but the problem stems from the Move controller, but we'll get to that in a bit. Does this mean you'll be madly waggling for every swing of protagonist Travis Touchdown's laser sword attacks? No, and thank the videogame gods for that. Heroes’ Paradise will be just as pompous and fun as it was in 2008, and if you haven’t played NMH check it out, but only with a PlayStation Move.No More Heroes: Heroes' Paradise is a port of the first No More Heroes game, with some bosses from the sequel, Desperate Struggle, thrown in for good measure, and of course Move support since the game was originally designed for the Wii remote. However, having done everything there was to do in NMH and No More Heroes 2: Desperate Struggle, I don’t feel like there’s enough difference to warrant my purchase. ![]() With the changes and additions in No More Heroes: Heroes’ Paradise, it looks to be the ultimate version of No More Heroes. I’m not sure if they fixed the awful handling of Travis’ motorcycle however… There has been some streamlining done to the side-jobs as well. Special attacks can be saved instead of automatically activating. And there are some changes to the original formula too. A few bosses and side-jobs from No More Heroes 2: Desperate Struggle will be added, as well as a score attack mode. Heroes’ Paradise will contain many additions over NMH. Playing with a Move seems like a necessity. Coupled with pressing L2 to lock onto enemies, this was a little awkward. Using a controller I instead had to press down on the right analog stick and then move it in the direction of the arrow. When an enemy’s health bar is depleted, an arrow pops up and if I had a Move I would swing it in the direction of the arrow. My major qualm is with the finishing moves. Playing with a controller was not ideal, but I grew used to it by the end of the demo. Lacking a Move myself, I was only able to play the demo using the DualShock 3. While No More Heroes utilized the Wii Remote only, Heroes’ Paradise can be played using the PlayStation Move or a DualShock 3. Travis needs to watch out for that chick kick. Heroes’ Paradise is set to be published by Konami for the PlayStation 3 on August 16, 2011. Heroes’ Paradise was developed by feelplus as they were being absorbed into AQ Interactive. Originally developed by Grasshopper Manufacture and the notorious Goichi Suda (Suda51), the game was a vulgar, outrageous action game that was actually really good. No More Heroes: Heroes’ Paradise is an enhanced port of the 2008 Wii game No More Heroes. ![]() Travis Touchdown is going to emote and kick some ass! ![]()
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